Writing Immersive Contents

As usual, when a new means for expression that is likely to reach the public appears, directors and technology go too fast – meaning new ideas regarding writing are very, very recent. I have myself tried to come up with solutions to many of the 360° writing problems, and carried out several analyses.


To answer all these questions, I created a blog about writing in 2017, virtualscript.fr (only in French so far, but it should be available in English soon, I promise      ). That blog caught the attention of famous animation school Ecole des Gobelins, in Paris, which asked me to create a VR writing course. After I finished this program, I decided to share it with English-speaking Virtual Reality professionals, by writing this eBook.


I don’t presume that I’ll teach you everything about immersive 360° content writing. That’s why this eBook is an essay, with thoughts and suggestions on VR and AR writing. It is the result of a full year of work, testing, and experimenting, both practical and theorical. I bring new ideas and theories to the table, which you’ll be able to use later in your interactive or linear 360° experiences.


This eBook contains forewords written by Philippe Fuchs, Virtual Reality researcher at the Ecole des Mines in Paris, and Louis Cacciuttolo, CEO of VRrOOm, a VR experiences distribution platform. On this website, you can buy or read the forewords and excerpts from the book by browsing through the pages with the menu above. "Writing Immersive Contents" was translated by Jay Demazière.


Writing Immersive Contents will be updated at least once a year with no extra cost. Buying this eBook will register you as a member, and you will receive notifications by mail.

Scheduled for the 2020 update:

- Interactive writing with

   real-time rendering engines

- Multiscenario

- VR storyboarding

- Prototyping

- Fiction and Augmented Reality

And many other topics