This year, no foreword, but it is myself who welcomes you in this new edition. This year, I approach immersion from the point of view of immersive show, Artdigital and the use of Artificial Intelligence. My experience as an artist is evolving day by day thanks to my research and at the same time I am setting up teaching cycles in Art and Design in Virtual Reality

New chapters: immersive live performance and narrative digital Art!.

I talk mainly about the writing of immersive media, but also all that help to build a project around the writing during pre-production period: make his storyboard in VR, make his prototype to present his project. However Virtual-Reality is not the only immersive media which draw my attention. This year immersive live shows and immersive-interactive digital Art is part of the main tackled topics. 

I don’t presume that I’ll teach you everything about immersive 360° content writing. That’s why this eBook is an essay, with thoughts and suggestions on VR and AR writing. It is the result of a full year of work, testing, and experimenting, both practical and theorical. I bring new ideas and theories to the table, which you’ll be able to use later in your interactive or linear 360° experiences.

On this website, you can buy or read the forewords and excerpts from the book by browsing through the pages with the menu above. "Writing Immersive Contents" available by clicking on "Buy the eBook", was translated by Jay Demazière (2019), Mathilda Fernandez and Muriel Hubert (2020), Helen Knight (2022).


Writing Immersive Contents will be updated at least once a year with no extra cost. Buying this eBook will register you as a member, and you will receive notifications by mail.